Assassin
Assassin
Backstab crits, stealth, bleeding and poison DOTs create deadly short windows.
Best for players who enjoy timing, burst and shadow-style combat.
Rogue Class
Rogue is the fastest starting class, combining speed and burst pressure. Early gameplay builds around thrown blades, bleeding strikes, multi-hit attacks and lethal openings. After Lv30, Rogue can become an Assassin, Marksman or Duelist. Assassin focuses on backstab, stealth and poison DOTs; Marksman brings ranged crit and multi-hit bow-style gameplay; Duelist pushes dual blades, attack speed and basic-attack follow-ups.
Role
Physical Burst Damage
Primary Stats
AGI / LUK
Attack Rhythm
400ms
Beta Base Skills
Double Attack, Stealth, Poison Coat, Flurry
Playstyle
Recommended for players who enjoy high mobility, burst windows, critical hits and multi-hit combat.
400ms base attack rhythm, faster than the other starting classes, emphasizing engage timing, crits and follow-up attacks.
Current overview data lists this class around the tagline “影中疾刺” and the signature skills Double Attack, Stealth, Poison Coat, Flurry.
Progression
At Lv30, the character begins choosing a main job direction. Lv70, Lv150 and Lv300 are later deepening milestones. During Beta, the focus is on validating core skills, talent rhythm and class identity so each path can grow into a distinct combat role.
Job Paths
Every starting class has three progression paths. They are designed to change how the class plays in dungeons, bosses, solo progression and long-term gear building.
Assassin
Backstab crits, stealth, bleeding and poison DOTs create deadly short windows.
Best for players who enjoy timing, burst and shadow-style combat.
Marksman
Ranged crits and multi-hit pressure carry bow-style gameplay under the Rogue class.
Best for players who want ranged crit gameplay without a separate starting archer class.
Duelist
Dual-blade flurries, high attack speed and basic-attack follow-ups push Rogue speed to the front.
Best for players who enjoy fast tempo, combos and attack-speed scaling.
Build Notes
There is currently no Archer starting class; bow-style gameplay is handled by Rogue’s Marksman job path.
Rogue uses a 400ms base attack rhythm, making it faster but more timing-sensitive than other starting classes.
To understand the class more completely, continue into gear progression and weapon refinement, or return to the classes overview to compare other starting classes.
FAQ
Not as a starting class. Bow-style gameplay is part of Rogue’s Marksman job path.
Yes. Rogue has a faster attack rhythm and focuses on crits, multi-hits, poison and burst timing.
More Classes
Swordsman
Swordsman is the frontline core of Endless Adventure Online, branching into a defensive Knight, burst-focused Berserker or hybrid Spellblade.
Mage
Mage specializes in ranged magic and area damage, branching into elemental burst, arcane chaining or a hybrid Battlemage route.
Priest
Priest heals, shields, cleanses and supports the party, while also branching into shadow damage or a self-sustaining melee path.
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