Beta Scope

Beta Scope & Player Notice

What this Beta covers, what's still missing, what will change, and how your purchases are protected.

This Beta is fully open — every player can jump in. The game still has plenty to optimize, and content and economy balance will keep being adjusted and improved. The goal of this test is to gather your feedback so the full release launches in better shape. Progress is wiped when the test ends, but purchases carry over to the live server in full — details below.

Endless Adventure Online Beta gameplay: a 4-player party fighting a dungeon boss
Live Beta footage: a 4-player dungeon boss fight

In Scope

What this test covers

  • Character growth — The full Lv 1–350 ladder, four classes with twelve advancement branches, talent builds.
  • Dungeons & bosses — Solo and party dungeons, mechanics boss fights, world bosses.
  • Gear progression — Four rarity tiers, +15 enhancement, potential lines, set collecting.
  • Guild system — Guild skills, territory and hall upgrades, member dailies.
  • Life & economy — Gathering and crafting, three currencies, player market, merchant runs.
  • Shop & top-ups — Diamond packs and the Adventurer Pass (see the purchase guarantee below).

Roadmap

On the roadmap

  • PvP battlegrounds, arena rankings and guild wars
  • Cross-guild alliances
  • Personal housing
  • Full mobile interface polish (PC / Mac browsers first)

These open based on test feedback and development pace — no specific dates promised. Watch Discord and the announcements for updates.

Set Expectations

These will change

01Class balance will swing — a lot

Class strength is unbalanced right now. We will keep tuning it against test data: strong specs come down, weak ones come up. Pick the class you enjoy, not the one a tier list recommends.

02All numbers are provisional

XP curves, drop rates, enhancement costs and dungeon rewards will be adjusted against test data, possibly often. Guides describe the general direction; check in-game for current values.

03Bugs and downtime are part of the deal

There will be bugs, disconnects and unscheduled maintenance. Report issues with screenshots on Discord; confirmed losses of items or progress will be reviewed for compensation.

04Content unlocks in waves

Some systems and events open in stages during the test rather than all on day one. Follow in-game notices and Discord for the rollout.

05Beta is not the final quality bar

Art, interface, text and audio may all change before release. Beta quality does not represent the final game.

Why Top-Up in Beta

Why top-ups are open during Beta

Endless Adventure Online is made by one independent developer. Servers, art and continued development cost money, which is why top-ups are open during Beta. If you choose to support the game at this stage — thank you. These are the guarantees:

100% carry-over

Packs and the Adventurer Pass you buy in Beta carry over to the live server in full, bound to the account you signed in with.

Bonus rebate

At launch you additionally get 1 diamond per NT$1 of accumulated Beta spending — granted automatically, no claim needed.

Spend responsibly

Beta is a moving target; please spend within your means. Refund terms are on the refund policy page.

Full product details and delivery terms are on the shop page; refund conditions on the refund policy.

FAQ

Beta notice FAQ

Will my character survive after Beta?

No. Beta is a wipe test — character progress (level, gear, inventory) is cleared and does not transfer. However, purchased packs and the Adventurer Pass carry over 100% to the live server, plus a bonus rebate of 1 diamond per NT$1 spent.

Why are top-ups open during Beta?

Endless Adventure Online is built by a solo independent developer; servers, art and continued development all cost money. Beta top-ups let players who want to support the game do so now — protected by the 100% carry-over and bonus rebate. The game is fully playable without spending.

Class strength feels lopsided — will it be fixed?

Yes, definitively. Class balance is one of the main things the Beta exists to tune; today’s strength rankings say nothing about the final game. Report what feels off on Discord — data and feedback both feed the next pass.

What do I do about bugs or lost items?

Post in the official Discord report channel with a screenshot and the time it happened. Confirmed game issues get fixed, and material losses are reviewed for compensation.

Thank You

Thanks for being here this early

What a Beta needs most is people actually playing. Every dungeon you run, every bug you report and every suggestion you leave on Discord directly shapes what this game looks like at launch.

Whether or not you spend anything, just playing and telling us what isn't fun is already a big help. See you in Dawn Village when the game goes live.

Endless Adventure Online Dawn Village key art
Dawn Village

Beta Now Live

Beta Now Live

No download, no invite code — open beta.endless.tw in your browser and play. Bug reports and patch chat live on the official Discord.